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Nov 14, 2020 23:59:06 GMT
Post by iku on Nov 14, 2020 23:59:06 GMT
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GANG TURF TAKEOVER RULES
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GANG RULES / TURF TAEKOEVER RULES
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REMINDER: all guns must be purchased from the black market:
BLACK MARKET
Gang leader or Organization leaders should be the only ones with access to firearms, such as handguns to carry on normal occasions for any conflicts that may occur during a casual roleplay setting.
The only time that a leader should have to give another member who they trust, is if they are being raided by another gang or police. This would only include smaller handguns, this is to avoid any bigger conflicts. They are only allowed to hand out a handgun during these kinds of events to two other members.
In the event larger guns are used, it'd be a planned event that is done with the event team. This is to avoid any conflicts or unfair advantage where both sides would have access to the same type of guns, these guns would also be given out by the leader of the Organization or Gang.
People who do not have a weapon on them or in their hand must fear the others around them who have a weapon wielded or threaten you with one.
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Melee Rules
When holding a melee you may roll 100 + the weapon roll (ex 5 for wooden bats = 105)
During events or raids you must action in order to kill someone, otherwise itβs just NLR
Gun Rules
When holding a gun you may roll 100 + the weapon roll (ex. 50 for guns = 150)
During events or raids you must action in order to kill someone, otherwise itβs just NLR
Turf Takeover Rules
When wanting to take over or raid another gang or organization you must speak with the leader of said gang or organization so itβs fair for both parties to prepare
Deciding for action based or pvp based raids must be agreed on by both partiesβ leader
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GANG TURF TAKEOVER RULES
ββββββββββββββββββββββ
GANG RULES / TURF TAEKOEVER RULES
ββββββββββββββββββββββ
REMINDER: all guns must be purchased from the black market:
BLACK MARKET
Gang leader or Organization leaders should be the only ones with access to firearms, such as handguns to carry on normal occasions for any conflicts that may occur during a casual roleplay setting.
The only time that a leader should have to give another member who they trust, is if they are being raided by another gang or police. This would only include smaller handguns, this is to avoid any bigger conflicts. They are only allowed to hand out a handgun during these kinds of events to two other members.
In the event larger guns are used, it'd be a planned event that is done with the event team. This is to avoid any conflicts or unfair advantage where both sides would have access to the same type of guns, these guns would also be given out by the leader of the Organization or Gang.
People who do not have a weapon on them or in their hand must fear the others around them who have a weapon wielded or threaten you with one.
ββββββββββββββββββββββ
Melee Rules
When holding a melee you may roll 100 + the weapon roll (ex 5 for wooden bats = 105)
During events or raids you must action in order to kill someone, otherwise itβs just NLR
Gun Rules
When holding a gun you may roll 100 + the weapon roll (ex. 50 for guns = 150)
During events or raids you must action in order to kill someone, otherwise itβs just NLR
Turf Takeover Rules
When wanting to take over or raid another gang or organization you must speak with the leader of said gang or organization so itβs fair for both parties to prepare
Deciding for action based or pvp based raids must be agreed on by both partiesβ leader
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